Time Hollow - Review // Hype Muffin

Eliwood's Blog

Time Hollow - Review

09 Mar 2009, 08:59

Time Hollow joins the point and click adventure lineup on the DS, putting the player in the shoes of Ethan Kairos who wields the power to change the past. Despite some cool ideas and a fairly interesting narrative, this time traveling mystery adventure falls flat.

When Ethan Kairos wakes up on his 17th birthday, he finds that his parents have mysteriously disappeared and he is left living with his uncle Derek. His parents have apparently been missing for 12 years despite Ethan's memories of them. The mystery thickens when Ethan finds a pen that allows him to draw holes in time, reaching into the past to alter the present. As he tries to make sense of his present, Ethan fixes the past to prevent disasters from hurting his friends and family. The game provides a heaping helping of plot, and while it tries to gradually introduce each idea, time travel cannot help but raise a few complications. Not surprisingly, there are a few time parodoxes present and sometimes the game's own time travel logic works against it, but it is an entertaining story nonetheless.

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Like other story-propelled adventure stories, Time Hollow largely ignores interesting gameplay in favor of exposition. The player will move from location to location, talking with people and, on occasion, open holes in time, but no aspect of this provides any kind a challenge. While there is a limit on the amount of holes you can open (related to the amount of 'time' you have left), the game prompts you quite specifically on when and where to use the pen. Game interactivity devolves into clicking 'next' during conversations, or occasionally examining memories while the game automatically fills in the information, and without any kind of significant difficulty, Time Hollow feels more like a visual novel than a video game.

The game is controlled completely via the stylus--though you can use A and B buttons for moving dialogue forward. Holes in time are made by drawing a circle with the stylus on the touch screen, and your point of view can be slightly shifted left or right to see just a little more of the scene. It is an easy and simple system, but doesn't change the fact that most of your time will be spent tapping the screen to continue character conversations.

Graphically the game is nothing to boast of. Everything looks smooth and the few anime cutscenes the game includes are great, but the character designs aren't particularly striking or original. Backgrounds and music are similarly forgettable. The menu interface does have a neat watch theme, but otherwise there is nothing visually to draw in the player.

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The game only takes a matter of hours to complete, and offers little in the way of replay value outside of a somewhat alternate ending, unlockable after playing the game once. Additionally there are a few side quests to complete which involve changing minor aspects of Ethan's world, but it's easy to overlook them as they are somewhat pointless.

Time Hollow has some great ideas and partially succeeds at developing a strong narrative, but it stops there. Gameplay takes a back seat and nothing about the presentation or replay value impress. Ultimately it feels as though the developers held back to test the waters; a sequel could address the issues the game faces to create a more complete experience.

7.0/10

Images from IGN.com
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Comments


Andyroo

Re: Time Hollow - Review 09 Mar 2009, 12:05

The story must be good for it to get a 7/10 despite all of the problems you addressed. I had been slightly interested in this game, and thought of playing it, but the type of game it is annoys me.
If I want to experience something that's heavy on story and short on gameplay, I wouldn't decide to play a game when I could watch a movie, watch TV, or read a book. I feel that when the interactivity is cut down, the game becomes redundant unless what interactivity there is gets implemented in a unique and intriguing way.
The Phoenix Wright series is the exception for my distaste of visual novel/ point and click games.
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Eliwood

Re: Time Hollow - Review 09 Mar 2009, 13:28

I guess I was lenient with the score because there's nothing really wrong with the game, it's just overly simple. All the concepts play well, it's just easy and over pretty quickly.

Yeah the Phoenix Wright games keep up a good difficulty level and provide some interesting gameplay to go along with all the dialogue. Plus it has such great stories and characters. I'd say they're a benchmark for point and click adventure games on the DS.
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LegendFSL

Re: Time Hollow - Review 10 Mar 2009, 07:28

I picked up...er...pirated, this game pining for another Phoenix Wright game. I didn't have especially high standards for it, so I wasn't too disappointed.

While the story was catching at times, I thought that it was confusing. The characters had a decent amount of depth to themselves, even though the story wasn't great. There was a certain level or effort put into the characters that, if was put into the story, could've made this game awesome.

I found the Hollow Pen to be interesting, though. If there was some way to make a sequel or a reboot and they were to add in some more gameplay, more complex story, and some more characters, it could be received very well.
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